{"id":994,"date":"2024-06-24T18:10:34","date_gmt":"2024-06-24T16:10:34","guid":{"rendered":"https:\/\/extendsclass.com\/blog\/?p=994"},"modified":"2024-06-24T18:05:54","modified_gmt":"2024-06-24T16:05:54","slug":"how-ai-is-knocking-the-gaming-world-into-a-brand-new-shape-what-we-can-expect-in-the-future-of-gaming","status":"publish","type":"post","link":"https:\/\/extendsclass.com\/blog\/how-ai-is-knocking-the-gaming-world-into-a-brand-new-shape-what-we-can-expect-in-the-future-of-gaming","title":{"rendered":"How AI is knocking The gaming world into a brand-new shape: What we can expect in the future of gaming\u00a0"},"content":{"rendered":"\n<p>AI is the term on everybody\u2019s lips right now &#8211; and there\u2019s no question it\u2019s a tool that is getting increasingly useful as we hone its edges and make it capable of greater and greater feats. And while not everybody is welcoming the onset of AI and there are some serious drawbacks we need to think about too, gamers everywhere are getting super excited by the changes AI is making to the fantasy worlds they love &#8211; which is not surprising if you spend a bit of time looking into what AIs can do!&nbsp;<\/p>\n\n\n\n<p>So, what are the most promising areas for this at the moment? There are quite a lot and unpicking them will give you a better sense of what gaming may look like in the years to come &#8211; it\u2019s not just going to get slicker: it\u2019s going to get smarter.&nbsp;<\/p>\n\n\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_47_1 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\">Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"ez-toc-toggle-icon-1\"><label for=\"item-69e8492a66fa0\" aria-label=\"Table of Content\"><span style=\"display: flex;align-items: center;width: 35px;height: 30px;justify-content: center;direction:ltr;\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/label><input  type=\"checkbox\" id=\"item-69e8492a66fa0\"><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/extendsclass.com\/blog\/how-ai-is-knocking-the-gaming-world-into-a-brand-new-shape-what-we-can-expect-in-the-future-of-gaming\/#Better_NPCs\" title=\"Better NPCs&nbsp;\">Better NPCs&nbsp;<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/extendsclass.com\/blog\/how-ai-is-knocking-the-gaming-world-into-a-brand-new-shape-what-we-can-expect-in-the-future-of-gaming\/#More_or_less_challenge\" title=\"More or less challenge\u00a0\">More or less challenge\u00a0<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/extendsclass.com\/blog\/how-ai-is-knocking-the-gaming-world-into-a-brand-new-shape-what-we-can-expect-in-the-future-of-gaming\/#Dial_up_the_details\" title=\"Dial up the details\u00a0\">Dial up the details\u00a0<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Better_NPCs\"><\/span>Better NPCs&nbsp;<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Gamers throughout the ages have laughed over NPCs in games; they\u2019re hilarious in many ways, because they just repeat the same lines of dialogue, and even in really good games, the conversations can be hilariously inappropriate for the situation, or just plain bad. Even in games like Red Dead Redemption 2, famous for its <a href=\"https:\/\/gamerant.com\/red-dead-redemption-2-popular-longevity-why-online-side-quests-world\/#:~:text=A%20huge%20selling%20point%20of,the%20map%20of%20New%20Austin.\" target=\"_blank\" rel=\"noreferrer noopener\">level of detail<\/a> and careful programming, has some truly silly non-sequiturs if you listen to the characters talk. We\u2019re not complaining because they make us laugh, but really, most games would benefit from shaking off these issues.&nbsp;<\/p>\n\n\n\n<p>Game designers have done their best to combat this, but honestly, it\u2019s not easy when you\u2019ve got to script the dialogue in advance\u2026 which is where AI might start making waves in the near future.&nbsp;<\/p>\n\n\n\n<p>If an AI can start filling in the blanks, they may be able to give real-time responses to players, letting them ask questions and get much more life-like dialogue. This is a surprisingly big part of the immersion for some players, especially in games with a lot of NPCs, so it would be an exciting change &#8211; and yes, we\u2019re on board! Innovations like this could increase the chances of success for <a href=\"https:\/\/extendsclass.com\/blog\/desuras-bold-return-a-new-leader-in-2-player-online-gaming\" target=\"_blank\" rel=\"noreferrer noopener\">platforms like Desura<\/a> as they attempt to recapture the imaginations of players everywhere.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"More_or_less_challenge\"><\/span>More or less challenge\u00a0<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Ever feel frustrated by the way that games can\u2019t really hone their difficulty level to your preferences? Sure, some integrate the option to change the difficulty either before you start or even mid-game, but this isn\u2019t a standard yet. While we hope we\u2019ll see it in new releases, like the <a href=\"https:\/\/www.scifipulse.net\/best-new-science-fiction-games\/\" target=\"_blank\" rel=\"noreferrer noopener\">best new sci-fi games<\/a> we\u2019re all waiting for, it\u2019s not that common yet\u2026 and AI could eliminate the need for it anyway.&nbsp;<\/p>\n\n\n\n<p>With smart systems, a game could theoretically increase or decrease its difficulty level to match your needs as a player. Okay, there\u2019s a lot to this and it\u2019s going to be a long time before the system is smooth, but it could be great if they can achieve this.&nbsp;<\/p>\n\n\n\n<p>It\u2019s important to note that this isn\u2019t just about making an AI that\u2019s phenomenally smart and impossible to beat (frustrating), or one that\u2019s really intelligent but occasionally makes stupid errors (possibly even more frustrating). The AI has to feel realistically like a human player, making some understandable errors and tactical mistakes, without the player feeling like they\u2019re being patronized. That\u2019s not easy, but it could be amazing if it\u2019s achieved!&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Dial_up_the_details\"><\/span>Dial up the details\u00a0<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Ever wished the game worlds you love could just go on forever and ever\u2026 and ever? We all know that can\u2019t quite happen, but with AI, those worlds could get a whole lot bigger, fast. One of the challenges of making a big game is the amount of time that it takes to program and then assess all the details. The larger the map, the more space there is to check for bugs &#8211; the more characters, the more play-testing for balance is required, etc., etc.&nbsp;<\/p>\n\n\n\n<p>Enter AI &#8211; a tool for both producing more stuff and for testing. Rather than game developers having to spend many hours building the mundane materials of the world they want you to see, an AI can be given the job, meaning that a lot more can be generated, and the universe can get bigger.&nbsp;<\/p>\n\n\n\n<p>To be clear, it might be a while before this is reliable; AIs are still producing a lot of bugs and errors, and there\u2019s no assurance that this will be perfect &#8211; but it\u2019s not a bad place to start. It will also help out indie developers, who don\u2019t have the big budgets to throw behind detail-creation the way that the larger studios have. For gamers who love their independent studios and want to support them, this could be a fabulous new resource that changes the breadth of these games, and even speeds up production times.&nbsp;<\/p>\n\n\n\n<p>That\u2019s a ton of exciting stuff to have covered, and most of it is still a \u201cwait and see,\u201d rather than a given, but these are the promising areas we\u2019re seeing AIs appear in right now!&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>AI is the term on everybody\u2019s lips right now &#8211; and there\u2019s no question it\u2019s a tool that is getting increasingly useful as we hone its edges and make it capable of greater and greater feats. And while not everybody is welcoming the onset of AI and there are some serious drawbacks we need to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":995,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_sitemap_exclude":false,"_sitemap_priority":"","_sitemap_frequency":""},"categories":[4],"tags":[],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/extendsclass.com\/blog\/wp-json\/wp\/v2\/posts\/994"}],"collection":[{"href":"https:\/\/extendsclass.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/extendsclass.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/extendsclass.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/extendsclass.com\/blog\/wp-json\/wp\/v2\/comments?post=994"}],"version-history":[{"count":1,"href":"https:\/\/extendsclass.com\/blog\/wp-json\/wp\/v2\/posts\/994\/revisions"}],"predecessor-version":[{"id":996,"href":"https:\/\/extendsclass.com\/blog\/wp-json\/wp\/v2\/posts\/994\/revisions\/996"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/extendsclass.com\/blog\/wp-json\/wp\/v2\/media\/995"}],"wp:attachment":[{"href":"https:\/\/extendsclass.com\/blog\/wp-json\/wp\/v2\/media?parent=994"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/extendsclass.com\/blog\/wp-json\/wp\/v2\/categories?post=994"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/extendsclass.com\/blog\/wp-json\/wp\/v2\/tags?post=994"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}